Starcraft 2 3-Gate Blink Stalker Build Order
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Guide --> Protoss Build Orders --> 3-Gate Blink
The 3-Gate Blink Stalker build is a one base build that
excels in Protoss versus Protoss matches. It gives the Protoss player quick access to Stalkers with the Blink
ability, a skill that in the hands of a good player can significantly improve the value of a Stalker.
Below, you will discover the best build order for this strategy as well as the best way to execute this
strategy. Finally, we will discuss the strengths and weaknesses of this build so you have a better idea of
when to use it and when not to use it in Starcraft 2 matches.
3-Gate Blink Stalker Build Order
Here is the build order:
15/18: Assimilator x2
17/18: Cybernetics Core
23/26: Warp Gate Research
27/34: Twilight Council
30/34: Gateway x2
30/34: Blink (use Chrono Boost on Blink)
At this point, Warp Gate tech will finish as will your 2 additional Gateways. Warp in a round of Stalkers as
Blink is finishing and then initiate your attack. Blink will finish up when you get across the map. You
will want to drop a proxy Pylon or two near the Protoss main in order to reinforce with warp ins of Stalkers.
You will be somewhat vulnerable to attack up until about from about the 5:45 mark to the 6:45 mark when Blink
finishes. This is where the early Sentry comes in - it should have enough energy for two Force Fields, allowing you
to wall off your ramp for 30 seconds. Warp in additional Sentries if needed to extend the Force Field wall off.
Executing the Build
In order for this build to work properly, you need to be able to get the most out of the Blink ability. After
all, if you do not get good use out of the Blink ability, you would be much better off just going for a Robotics
Bay or Stargate instead of the Twilight Council. Below, we will discuss the two most effective ways for using Blink
with this build.
Attacking from the Side
When attacking with Blink Stalkers, you do not want to engage the opponent's army in a head on attack. The
reason is that since you went for Blink, your opponent's army is likely to be a little stronger. Instead, bring a
Sentry with your Stalkers when you go out to attack. Use this Sentry to use the Hallucinate ability to Hallucinate
a Phoenix. This Hallucination can provide you with vision of the high ground, allowing your Blink Stalker to Blink
up into the enemy's base and bypass their entrance entirely.
Your Blink Stalkers then can run in and kill as many Probes as possible before the enemy knows what is
happening. When they pull their units back to defend, you can just run away with your Stalkers and Blink back down
to safety without risking any units. You can then attack from the front, or from a different part of the base,
whittling down the opponent slowly.
Another good target for side attacks is Pylons. If the enemy is powering all their Warp Gates off of just 1
Pylon, you can snipe the Pylon to block reinforcements for the next 30 or so seconds that it takes the opponent to
rebuild the lost Pylon.
Blink Stalker Micro
When you do confront enemy units, you need to micro your Blink Stalkers appropriately in order to get the best
results out of them. The premise behind good Blink Stalker micro is simple: as Stalkers get hurt, Blink them to the
back. The new healthy Stalkers in front will then step up to take damage, while the hurt Stalkers in the back will
still do full damage. By the time the rotation gets around for the original hurt Stalkers to come back up to the
front, they will theoretically have been regenerated at least a portion of their shields from not taking damage for
Of course, pulling this off is easier said than done. You need to use the health bars to spot which Stalkers are
taking damage and quickly Blink the hurt ones back one at a time. This takes a lot of practice, but if you use
Blink Stalkers in every game for many games in a row, you will eventually get good at saving them. If you only use
this build occasionally, your Blink Stalker micro will likely never be that great.
Strengths and Weaknesses
The 3-Gate Blink Stalker opener is very balanced, so it fairs well against most Protoss openers. There are
however one opening strategy which this build is very strong against as well as one opening strategy which this
build is weak against. These will be discussed below.
Strengths: Void Rays and Oracles
A Blink Stalker opener fairs very well against early Stargate play. The Blink ability allows the Stalker to
chase down and kill enemy Oracles. It also allows the Stalker to avoid Void Rays while Prismatic Alignment is
active as well as provides the Stalker the ability to chase down enemy Void Rays while Prismatic Alignment is on
The biggest weakness of the Blink Stalker build is the Immortal. Immortals are good versus Stalkers no matter
how well the Stalkers are microed. If you went for 3-Gate Blink Stalker and your opponent is going for 2-3
Warpgates and a Robotics Facility and starts pumping out Immortals, you need to change your strategy.
Any of the other tier 2 tech paths works good against Immortal play. Zealots and Archons are strong versus
Immortals as are Void Rays. Phoenix can also help against Immortals since Immortals can be lifted by the
You can still use your Blink Stalkers for harassing attacks if the enemy gets Immortals, just do not try to
engage Immortals directly with your Stalkers. You can use Blink Stalkers to harass the opponent to slow them down
while you work on a new tech path of your own to help
Additional Info: Dark Templar Rushes
While DT rushes are not really a weakness for the Blink Stalker opener since this rush can easily be
countered with minor adjustments, it is something you should know about. If the opponent DT rushes, you will have
to get out an Observer. Use the Sentry's Force Field ability to wall the ramp off in order to keep Dark Templar out
of the main while you work towards an Observer.
The 3-Gate Blink Stalker is a solid opening in Protoss versus Protoss matches. It has very few weaknesses, and
even if your opponent does go for Immortals, you can delay the opponent with good Blink Stalker harassment so you
can change your tech path and get some units out that are more suitable for fighting Immortals.