Starcraft 2 Terran Counters

Starcraft 2 Counters List --> Starcraft 2 Terran Counters

Click Here to Get The Osiris MethodThe relationship of the Terran race with unit counters varies greatly depending upon the race match-up.

Against Protoss players, it is typically up to the Terran player to react to the Protoss's unit choices. For example, all else being equal, if you are a Terran player using bio against a Protoss player, and the Protoss player decides to get out a lot of Archons and you fail to get out Ghosts for EMP, the Protoss player will typically win the match no matter what you do. It is up to you as the Terran player to notice High Templar tech and build Ghosts in response.

Terrans have much more control against Zerg players. A Terran can use practically any combination of Marines, Marauders, Medivacs, Widow Mines, Thors, Siege Tanks and do well against any Zerg force. It is up to the Zerg to produce units or army combinations like Brood Lords or Ultralisks that are effective against the Terran's forces. Failure of the Zerg to react to a balanced Terran army will result in a win for the Terran.

This difference is significant because it greatly affects the playstyle of the game. Against a Protoss player in the late game, the Protoss army composition must be carefully monitored. It is up to the Terran to produce the appropriate amount of Ghosts or Vikings, as once Ghosts take out the High Templar or Archons and Vikings take out the Colossi or Protoss air units, Ghosts and Vikings do not contribute much to the battle. A Protoss does not have this problem: there is no such thing as too many Colossi (unless the Terran went entirely for air) or too many High Templar (they can just be converted to Archons after storming).

Against a Zerg though, it is hard to overproduce Marines, Medivacs, or Siege Tanks. While you might need to add in Marauders to stop Ultralisks or Vikings to stop Brood Lords, it is much harder to overproduce any of these units versus a Zerg player.

Terran Counter Charts - Now Updated for Heart of the Swarm!

The table below does not list what Terran units are strong against. Please see the second table for that information. The list below will tell you what to build when fighting against Terran players.

For example, in the "Marine" column, units under each race heading tell you what to build in order to defeat Marines. In the "Weak Against the Protoss's" column next to "Marine", you will find the Sentry and Colossus. Both these units do very well versus Marines.

Note: All counters are relative and fluid. For example, a single Colossus will die easily to 12 Zerglings if caught in the open field. However if your Colossi have force field support and Zealots to tank for them, then Colossi can quickly melt away Zerglings. This is just one of many examples, so take the charts with a grain of salt.

As another example, early in the game, a single Stalker will man-handle 2 Marines. Late in the game, post combat-shields and Stimpack, Marines will dominate a Stalker. Upgrades can change list as well.

With that said, on with the Starcraft 2 Terran Counters list (Terran Unit Weaknesses):

Terran Unit Weak Against the Protoss's Weak Against the Terran's Weak Against the Zerg's
Marine

Sentry
Colossus
Stalker (early in
game, before
Stim).
Oracle (early in
game, before Stim)

Siege Tank
Hellion
Hellbat
Battlecruiser
Baneling
Infestor (Fungal)
Ultralisk
Brood Lord
Roach (early)
Marauder Immortal
Void Ray
Zealot (Charge)
Siege Tank
Banshee
Hellbat
Hydralisk
Mutalisk
Brood Lord
Reaper Stalker
Photon Cannon
Mothership Core
Marauder
Hellion
Roach
Spine Crawler
Queen
Ghost Colossus
Tempest
Siege Tank
Ghost
Battlecruiser
Roach
Brood Lord (post
Snipe nerf)
Ultralisk
Swarm Host
Hellion Stalker
Colossus
Archon

Marauder
Thor
Hellion
Siege Tank

Roach
Mutalisk
Queen
Spine Crawler
Swarm Host
Siege Tank Immortal
Void Ray
Phoenix
Tempest
Dark Templar
Banshee

Brood Lord
Mutalisk
Viper
Thor Immortal
Void Ray
Tempest
Siege Tank
Marauder (soft)
Battlecruiser
Zergling
Hydralisk
Brood Lord
Swarm Host
Viper
Banshee Phoenix
Void Ray
Viking
Thor
Mutalisk
Corruptor
Viking

Stalker
High Templar
Archon

Marine
Viking
Hydralisk
Infestor
Raven Void Ray
High Templar
Viking
Thor
Ghost
Corruptor
Viper
Medivac Any anti-air unit Any anti-air unit Any anti-air unit
Battlecruiser Tempest Viking Corruptor
Viper
Hellbat Colossus
Archon
Air Units
Thor
Siege Tank
Any air unit
Any air unit
Ultralisk
Swarm Host
Widow Mine Colossus
Tempest
Observer
Siege Tank
Thor
Hydralisk*
Brood Lord
Swarm Host
Infestor

*Hydralisks need the Grooved Spines upgrade to counter Widow Mines.

In this second table, you will find what each Terran unit is strong against. This is for Terran players to use. You should see what unit your enemy is building (look in the columns sorted by race) and then build whatever Terran unit is strong against that.

For example, on the "Marauder" line, the Marauder is listed as countering the Roach. If your enemy is Zerg and builds Roaches, you should build Marauders. This chart details Terran Unit Strengths.

Terran Unit Counters Protoss Counters Terran Counters Zerg
Marine

Void Ray
Immortal

Thor
Viking
Banshee (cost
basis only)

Mutalisk
Corruptor
Zergling (with
upgrades and
Medivacs only).

Marauder Stalker Hellion
Reaper
Roach
Ultralisk (soft)
Reaper Zealot
Probe
Marine (early)
SCV
Zergling (early)
Drone
Ghost

High Templar
Archon
Immortal
All units (EMP)!

Medivac
Raven
Marine

Infestor
Viper
Zergling

Hellion Zealot
Sentry

Marine

Zergling
Hydralisk
Siege Tank Stalker
Sentry
Colossus
Marine
Hellion
Thor
Hydralisk
Roach
Baneling
Thor

Phoenix
Sentry
Zealot
Stalker
Archon

Viking
Banshee

Mutalisk
Corruptor
Roach (requires
3/3 upgrades)

Banshee Immortal
Colossus
Zealot
Siege Tank
Marauder
Roach
Zergling
Swarm Host
Viking

Colossus
Void Ray (with micro)
Carrier
Tempest (in large
numbers)

Banshee
Raven
Battlecruiser
Brood Lord
Corruptor
Raven

Tempest (PDD)
Stalker (PDD)
Massed Units

Viking (PDD)
Siege Tank (Turret)
Massed Units

Corruptor (PDD)
Massed Units

Medivac n/a n/a n/a
Battlecruiser

Zealot
Immortal
Colossus
Stalker (soft)
Void Ray (soft)
Phoenix
Archon

Marine
Marauder
Ghost
Siege Tank
Hellbat
Thor
Hellion

Zergling
Roach
Mutalisk
Brood Lord
Swarm Host
Hellbat Zealot
Sentry
Stalker (soft)
Immortal (soft)

Marine
Marauder (soft)
Hellbats

Zergling
Roach (soft)
Hydralisk (small numbers)
Baneling (cost
efficiency)

Widow Mine Oracle
Stalker*
Immortal*
Medivac
Banshee
Baneling
Mutalisk

*Before detection. With detection, the Stalker and Immortal can safely outrange the Widow Mine.

With these two tables detailing Starcraft 2 Terran counters, you should be in a good place both to win while playing Terran and when playing against Terran players in Starcraft 2.

If you are really struggling versus Terran players. I would recommend printing out these charts and placing them somewhere near your computer. You could then reference them whenever you get beat by a particular unit so you will know what to build for next time.

Learning all of the Starcraft 2 Terran counters can take some time, so be patient. With practice, this will all come naturally and you will know exactly what you need to build in order to win games.

Click Here for The Osiris Method